✷ ABOUT JINGYIN  

✷ JINGYIN LUO is a multi-disciplinary designer, visual communicator and explorer, who freshly graduated from Digital Direction from Royal College of Arts. JINGYIN is interested in reimagining new ways of navigating and formatting post-digital realities while challenging the conventional notion of having a linear narrative through the use of emerging technologies. With the current research focus on the subject and the self is constructed through techno governance, JINGYIN aims to create new forms of art and interventions that would reshape the relationship between humans and technology.



✷ CONTACT luo.jingyin@hotmail.com for CV or further enquiries.

✷ P.S.: JINGYIN is available at (+44) (+61) (+86).

✷ SPONTANEOUSE WANDERING  


How can we remain independent and express our freedoms in a world shaped by surveillance capitalism? How can technology be used cooperatively to explore vital experiences of intimacy with the spaces that surround us? SPONTANEOUS WANDERING is an exploration of sensuous and spiritual embodiment, an attempt to re-centre the bonds between our bodies and the sensuous terrains we inhabit through an examination of our relationships with technology. By turning a wooden stick into a micro controller, and with the use of a breath sensor, Spontaneous Wandering is an audio-visual installation that involves a particular form of interaction with an audience where they will be required to make sounds through the use of a singing bowl. Their presence registers as data through the way that they play the bowl, which in turn trigger a sonic experience that stimulates intuitive sense and reaction. Moreover, this personal sensuous development registers through breath, triggering visualisations from the machine, who functions as the external observer.

(Year) 2022
(Field) Interactive, Audiovisual, Immersive Expererience


✷ DETTO.O



(01-Praying)



(02-Giving)



(03-Scarificing)


(04-Seeking)






For DETTO.O’s first candle collection, I designed an exclusive selection of AR effects for Instagram, as well as created the 3D animations. Consumers are able to scan the QR codes on the package of the candle to enter and interact with the immersive virtual fantastic world while burning the candle.



(Year) 2021
(Field) Augmented Reality, 3D Animation
(Sound Producer) Heerak Yang



✷ IMMERSIVE ADVENTURES  

IMMERSIVE-ADVENTURES is a website for the students from the MA Digital Direction programme in the School of Communication, Royal College of Art present their 2021 Work in Progress Show.From urban biology, Lichen colonies and the foreshore of the river Thames to information archaeology, multiversal identities, and digital technologies in education, micro-interactions and sleep, these projects ask us to question the future of digital storytelling.Working in teams, students have created critical narratives and immersive environments, exploring how digital storytelling can be used to examine the impact of human behaviour on the worlds we live within.

(Year) 2020
(Field) Website Design, Interactive interface
(Collaborator) Cynthia Meng, Jafri Li

✷ ASTERISK TALKS  

ASTERISK TALKS (A******* Talks) is an online platform of stories and talks touching the topics of artistic freedom and censorship. It aims to break through the power structures that silenced international artists through censorship. In order to achieve that, A-Talks is committed to deliver novel content through the medium of personal and intimate stories of lived experiences from censored artists around the world to a wide audience. Ultimately, A-Talks hopes to create learning experiences and create engaging conversations and interactions between censored artists and their audience. This project has been completed with the exclusive participation of artists Serhii Zakharov, HunKyu Kim, Camille de Buhren and Kristen Liu-Wong. It consists in two platforms: one website and one virtual space; which both communicated the testimonies and stories of the censored artists. The website hosted the stories and the information about the project in an familiar and accessible way. The virtual space hosted the stories in an immersive way and also served as an event platform, in which artists, educators and any special guest could hold a talk about the topic of censorship and artistic freedom. Each week, one artist would be highlighted in the event room with their artwork being displayed, beisde their personal room being accessible at all times.

(Year) 2021
(Field) Web VR, Immersive Experience, Digial Curation
(Collaborator) Minrong Chen, Pierre Engelhard, Weiran Yao


© Jingyin Luo, 2022